AI Insights · Timothy · January 2022
Top 5 Cooking Games on iOS in the US: Q4 2021 Performance
Discover the performance trends of the top 5 cooking games on the iOS platform in the US during Q4 2021, including insights on downloads, revenue, and active users.
During the fourth quarter of 2021, several cooking games on the iOS platform in the United States showcased impressive performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at the top 5 cooking games based on data from Sensor Tower.
Cooking Madness-Kitchen Frenzy
In Q4 2021, weekly revenue for Cooking Madness-Kitchen Frenzy ranged from approximately $264K to $346K, peaking in the last week of December. Weekly downloads saw a notable increase from around 21.7K at the start of the quarter to nearly 51K by the end of December. Active users exhibited fluctuations, starting at 156K and reaching a low of 103K mid-quarter before climbing back to 145K in the final week.
Cooking Diary® Restaurant Game
Cooking Diary® Restaurant Game experienced a weekly revenue range between $208K and $289K, with the highest revenue recorded in mid-October. Downloads fluctuated, starting at 12K and seeing a decline towards the end of the quarter, ending at around 8.8K. Active users showed a gradual decline from 208K at the beginning of Q4 to approximately 169K at the end.
Cooking Fever: Restaurant Game
Cooking Fever: Restaurant Game had a weekly revenue that varied from $104K to $161K, with the highest revenue in the last week of December. Weekly downloads saw an upward trend, growing from 24.6K at the start to over 40K by the end of the quarter. Active users also displayed growth, starting at 232K and peaking at 265K in the final week.
Diner DASH Adventures
Diner DASH Adventures generated weekly revenue ranging from $68.7K to $114K, with a notable spike in late November. Downloads fluctuated between 4.8K and 7.7K, ending the quarter at 6.8K. Active users remained relatively stable, hovering around 30K to 34K throughout the quarter.
Bingo Frenzy™-Live Bingo Games
Bingo Frenzy™-Live Bingo Games had weekly revenue ranging from $66K to $105K, with a peak towards the end of December. Downloads were relatively steady, starting at 4.2K and ending at 6K. Active users showed a slight increase over the quarter, starting at 29.8K and reaching 32.9K by the end of December.
For more detailed insights and data on these applications, visit Sensor Tower.